The Witcher 3 developer CD Projekt Red has acknowledged graphics in the finished game aren't up to the same high level originally shown in the VGX PC gameplay trailer two years ago, and explained why this is.
Speaking to Eurogamer, company co-founder Marcin Iwinski and studio head Adam Badowski refuted claims the console versions dragged the PC edition down, and spoke exactly why some have been left feel shortchanged.
"If the consoles are not involved there is no Witcher 3 as it is," Iwinski said. "We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
from IGN PC http://ift.tt/1c6T5Pe
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