This action-heavy episode does a great job of breaking Telltale’s Game of Thrones out of its various rutts. Though Mira’s time in Kings Landing is shorter than usual, everyone else picks up the slack as we see Gared finally embark on his journey north, Rodrik break the cycle of abuse by the Whitehills, and Asher work to gain the favor of Daenerys Targaryen.
Sons of Winter opens with Gared in custody and facing severe punishment after having killed Britt, the former Bolton soldier who’d murdered his family, at the end of Episode 3. I was annoyed that there’s no way to convince the Night’s Watch that Gared had acted in self defense, even with an eye witness corroborating his story (I tried this a few times). Naturally this is the kind of forced outcome we’re all used to in Telltale’s games, but in this case the writers seemed to go out of their way to make it feel implausible. Those events are a means to a good end, though, as they lead to Gared setting out to find the North Grove. Running across a pack of Wildlings creates one of several good action scenes in this episode. (Slight spoiler: though there’s a White Walker in the title screen image for this episode, none actually appear. That’s a bit of a tease.)
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