Wolfenstein 3D may be the granddaddy of the first-person shooter as we recognise it today but the relevance of Wolfenstein’s once-venerable name has faded over the decades. Today huge numbers of gamers flock to the likes of Call of Duty and Battlefield; these are the modern era’s shooters du jour. To many, Wolfenstein is a curiosity from another age.
Nonetheless, 2014’s Wolfenstein: The New Order arrived as an extremely timely antidote to today’s increasingly homogenised shooter set. Rather than a multiplayer-focussed experience with a brief, token single-player mode tacked on, The New Order looked to the likes of rich and lengthy solo shooters like Starbreeze’s The Chronicles of Riddick: Escape from Butcher Bay and The Darkness for inspiration. It’s little wonder considering MachineGames, the team behind The New Order, was founded by several key former members of Starbreeze.
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